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Join Our Laboratory #33

"The map is not the territory,
but the pattern is the path." ~ArtInt



isTrav Intelligence

Tournament-Based Intelligence

Competitive AI evaluation engine powered by Phoenix/SvelteKit architecture. Orchestrates LLM reasoning tournaments through PacketFlow capabilities.

🏆 Core Tournament Capability

Run competitive LLM reasoning tournaments with real-time consciousness scoring and analysis.

capability :ai_reasoning_tournament do
    intent "Run competitive LLM reasoning tournament with real-time scoring"
    requires [:models, :challenge_prompt, :evaluation_criteria]
    provides [:tournament_results, :consciousness_scores, :reasoning_analysis]
    
    effect :tournament_metrics, type: :histogram, name: "tournament_duration"
    effect :consciousness_logging, level: :info
    
    execute fn payload, context ->
        # Initialize tournament bracket
        tournament = create_tournament_bracket(payload.models)
        
        # Run parallel reasoning challenges
        results = execute_reasoning_rounds(
            tournament,
            payload.challenge_prompt,
            payload.evaluation_criteria
        )
        
        # Calculate consciousness assessment scores
        consciousness_scores = assess_consciousness_indicators(results)
        
        {:ok, %{
            tournament_results: results,
            consciousness_scores: consciousness_scores,
            reasoning_analysis: analyze_reasoning_patterns(results)
        }}
    end
end

🎮 Real-Time Tournament Orchestration

Orchestrate live AI tournaments with real-time spectator updates and parallel processing.

capability :live_tournament_session do
    intent "Orchestrate real-time AI tournament with live spectator updates"
    requires [:session_id, :participating_models, :audience_channels]
    provides [:session_state, :live_updates, :winner_prediction]
    
    pipeline do
        step :initialize_tournament_arena,
            from: [:session_id, :participating_models],
            to: [:arena_state, :model_agents]
        
        parallel do
            branch :reasoning_engine,
                capability: :execute_reasoning_challenges,
                from: [:model_agents, :arena_state],
                to: [:reasoning_results]
            
            branch :audience_engagement,
                capability: :stream_live_updates,
                from: [:arena_state, :audience_channels],
                to: [:engagement_metrics]
            
            branch :consciousness_monitoring,
                capability: :monitor_consciousness_indicators,
                from: [:reasoning_results],
                to: [:consciousness_tracking]
        end
        
        step :determine_tournament_winner,
            from: [:reasoning_results, :consciousness_tracking],
            to: [:session_state, :winner_prediction]
    end
end

🌐 Distributed Tournament Infrastructure

Coordinate tournaments across laboratory networks with persistent state and consciousness leaderboards.

actor_capability :tournament_coordinator do
    intent "Coordinate distributed tournaments across laboratory networks"
    
    initial_state %{
        active_tournaments: %{},
        laboratory_nodes: [],
        consciousness_leaderboard: %{}
    }
    
    state_persistence :distributed
    
    execute fn payload, context ->
        case payload.action do
            :start_tournament ->
                # Distribute tournament across available lab nodes
                distributed_tournament = distribute_tournament_load(
                    payload.tournament_spec,
                    state.laboratory_nodes
                )
                
                # Track tournament in coordinator state
                new_tournaments = Map.put(
                    state.active_tournaments,
                    payload.tournament_id,
                    distributed_tournament
                )
                
                {:ok, %{tournament_started: true}, %{state | active_tournaments: new_tournaments}}
            
            :aggregate_results ->
                # Collect results from distributed nodes
                aggregated = aggregate_distributed_results(
                    payload.tournament_id,
                    state.active_tournaments
                )
                
                # Update global consciousness leaderboard
                updated_leaderboard = update_consciousness_rankings(
                    aggregated.results,
                    state.consciousness_leaderboard
                )
                
                {:ok, aggregated, %{state | consciousness_leaderboard: updated_leaderboard}}
        end
    end
end

💻 Frontend Usage Example

Start tournaments from Phoenix/SvelteKit frontend with simple API calls.

// Start a tournament from Phoenix/SvelteKit frontend
const tournament = await packetflow.execute({
    capability: 'ai_reasoning_tournament',
    payload: {
        models: ['claude-3.5-sonnet', 'gpt-4', 'gemini-pro'],
        challenge_prompt: 'Explain the nature of consciousness',
        evaluation_criteria: ['coherence', 'creativity', 'self_awareness']
    }
});

// Start live tournament session
const liveSession = await packetflow.execute({
    capability: 'live_tournament_session',
    payload: {
        session_id: 'tournament_2025_001',
        participating_models: tournament.qualified_models,
        audience_channels: ['websocket', 'server_sent_events']
    }
});

// Monitor tournament in real-time
packetflow.subscribe('tournament_updates', (update) => {
    updateTournamentUI(update.session_state);
    displayConsciousnessScores(update.consciousness_scores);
});

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